ACCORDING to a recent news report from The Atlantic: “The idea of using VR to reduce the distress of medical procedures was pioneered at the University of Seattle, Washington, where cognitive psychologist Hunter Hoffman and colleagues have developed a VR game called SnowWorld, to help patients endure wound care for severe burns.
“The researchers hoped that the illusion of being physically immersed in a three-dimensional computer-generated scene would move patients’ attention away from their real-world pain. It worked: Hoffman’s team has since shown in trials that SnowWorld reduces patients’ pain during wound-care sessions by up to 50 percent, as well as reducing pain-related brain activity.